End of Hibernation: Planet M.U.L.E., M.U.L.E. Returns, M.U.L.E. The Board Game

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19 years would pass before the brand was revived in 2009 with Planet M.U.L.E. on PC. M.U.L.E. Returns for mobile devices followed in 2013, and even a board game adaptation in 2015. These developments were made possible by the heirs of Ozark Softscape, the children of Dan Bunten, who supported and officially licensed the projects.

2009 – Planet M.U.L.E.

In 2009, Swedish indie developer Turborilla, with Ozark’s blessing, created the first online sequel to M.U.L.E., complete with a community platform. This version is very close to the original feel of the game, although the original source code has not been reverse-engineered. It is also easy to find and play with M.U.L.E. fans from all over the world after registering in the community, which is why this version of the game is still popular today. Find out more at www.planetmule.com.

2013 – M.U.L.E. Returns

In 2013, a mobile version of the game, developed by the Canadian Comma 8 Studios, was released for Apple iOS, and later for Android. Based on a reverse-engineering of the Atari version, it was very close to the original gameplay despite the updated graphics. Unfortunately, this version suffered from poor touch controls and the absence of M.U.L.E.’s most important feature: multiplayer. As a result, this version never caught on with fans and was eventually cancelled in 2019, although a Steam version was already in development.

2015 – M.U.L.E. The Board Game

World of M.U.L.E. curator Christian Schiller (left in back) and board game creator Heikki Harju (right in back) playing the game at it’s inauguration event at the SPIEL fair in Essen 2015

The best surprise in the M.U.L.E. universe came in 2015 with a board game adaptation of the game. Finnish fan Heikki Harju, with the help of Finnish board game publisher Lautapelit and under licence from Ozark Softscape, brought the concept he and his M.U.L.E. friends had been developing for years to fruition. It premiered at the Spiel 2015 fair in Essen, Germany. The implementation is extremely successful and somewhat reminiscent of The Settlers of Catan. However, as M.U.L.E.’s game mechanics are a little more complex than in Klaus Teuber’s classic, it takes a little longer to get used to them in order to enjoy the game. A small drop of bitterness: The game is not as balanced as in the original. Once you get behind, it is much harder to catch up. All in all, this is a clear buy for M.U.L.E. fans. Not only because of the beautiful graphical reinterpretation of Alan Watson’s original designs, but above all because M.U.L.E.’s vision of connecting people is fully realised.


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